Art for every surface, approved before it ships.
The AI studio lives inside the console, not in a separate tool. Banners, CRM messages, CMS pages, packages, missions, leaderboards and VIP messages can each request an image that already knows the brand, the character and the placement. Nothing is spent until a person approves the prompt.
- 11
- AI providers behind one worker queue
- 3:4 + 16:9
- thumbnail orientations, plus animated loops
- VLM-scored
- candidates ranked and moderated before review
- PNG / GIF
- fallbacks stored for email and push
- Every surface
- banners, CRM, CMS, packages, missions and VIP messages take generated art
From one banner slot to the whole game catalog.
Two loops share one worker: media for marketing and content surfaces, thumbnails for any game you carry. Both stop at a review gate before money or catalog changes hands.
Media on every surface
- Generate from banners, CRM email, push and in-app steps, CMS pages, packages, missions, leaderboards and VIP messages
- Context-aware prompts pre-filled from the brand, the character sheet and the placement you are editing
- Brand character sheets keep mascots on-model from one generation to the next
- Animated transparent WebP sprites for tiles, rewards and message art
- Gallery with PNG and GIF fallbacks for email and push clients that cannot render WebP
Spend control
- Review gate on every job: edit the prompt, approve or discard before anything runs
- aiMediaGenerate is a dedicated action permission, enforced in the sidebar, the route guard and the server
- Jobs run on the ai_media_jobs queue on the AI worker, so the console never blocks on a model call
- Every approval is an admin action in the Activity Log
- Providers change through the Model Registry with license review, canary reports and audited switches
Catalog-wide game thumbnails
- 3:4 and 16:9 stills for any game in the catalog, aggregated or in-house
- Seamless animated loops for hero and banner tiles
- Best-of-2 scoring by a vision-language model plus moderation on every candidate
- Regenerate one orientation without touching the other
- Approve-and-apply writes to the live catalog; one-click revert restores the previous art
Providers and models
- Providers behind the model registry: Anthropic, OpenAI, BytePlus Ark, fal.ai, WaveSpeed, Ideogram, ElevenLabs, Ludo, Tripo, Rodin, Uthana
- One active model per role in the Model Registry
- License review before a model goes active, canary reports before a switch, an audit entry after it
- The same worker powers GameBridge Studios, so image, animation, audio and 3D models are already wired in
A thumbnail pipeline for the entire catalog.
Aggregated games arrive with whatever art the studio shipped. The thumbnail loop generates a portrait still, a landscape still and a seamless loop for any game, scores two candidates, runs moderation and parks the winner in a review queue. Approve and it applies. Revert with one click.
- Works for aggregated titles, Originals and GameBridge Studios games alike
- Per-orientation regeneration when only the portrait tile misses
- Moderation and best-of-2 VLM scoring on every candidate before a human sees it
Generated 3:4 and 16:9 thumbnails wait in review before they touch the catalog.
Prompt, review, generate, apply.
- Step 1Start from the surface
Open a banner, a CRM step, a package or a game and choose Generate. The prompt arrives pre-filled with brand, character sheet and placement context.
- Step 2Review the prompt
Edit it or approve it. Nothing runs until someone holding aiMediaGenerate approves, so spend is a decision rather than a side effect.
- Step 3The worker generates
The job lands on ai_media_jobs on the AI worker, calls the active model for that role and returns the asset with PNG or GIF fallbacks.
- Step 4Apply or revert
Pick the result into the gallery or apply it to the catalog. Every application can be reverted in one click and is recorded in the Activity Log.
Marketing, content and finance share one gallery.
On-brand art in the flow of the campaign.
- Generate inside the CRM step or banner you are editing
- Brand characters stay on-model without a designer round
- Animated WebP for in-app; PNG and GIF fallbacks for email and push
- One gallery shared across banners, packages and messages
Every game tile can look like it belongs to your brand.
- 3:4 and 16:9 thumbnails for any catalog game
- Seamless animated loops for hero tiles
- Per-orientation regeneration and a review queue
- One-click revert when a studio ships new official art
Spend is gated, logged and attributable.
- Review gate before any paid generation
- aiMediaGenerate permission scoped by role
- Moderation on every thumbnail candidate
- Model switches audited in the Model Registry
What teams ask about AI media.
Which AI providers are used?
Can we cap what the team spends?
Does generated art work in email?
What stops an unsafe thumbnail reaching players?
How does this relate to GameBridge Studios?
Can we use our own mascot?
Systems that use the gallery.
GameBridge Studios
The AI slot studio: 22 mechanic archetypes, 20M+ simulated rounds per certificate, publish to the live catalog.
En savoir plusStore, packages and banners
A banner library with templates and 16:9 animated game tiles that take generated art.
En savoir plusCRM and journeys
Email, push and in-app steps that request images without leaving the canvas.
En savoir plus