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CTO and product

A stack you can read, and a release process you can plan around.

Your risk is a black box: a vendor platform you cannot inspect, cannot extend and cannot leave. GameBridge is a modular Go core plus an AI worker, on PostgreSQL and Redis, behind Cloudflare on AWS, with a documented release process and a What's New feed for every change. We will also tell you what it is not.

GoReactPostgreSQLRedisWebSocket realtime22+ integrations
Architecturemodular core + AI worker
Edge
Cloudflare WAF, DDoS, CDN, geo
nginx per brand domain
Clients
React player app
Operator console
Capacitor iOS / Android
Core
Go API gateway · modular domains
WebSocket realtime · outbox
GameBridge Studios + AI media worker
Data
PostgreSQL · double-entry ledger
Redis · cache, locks, presence
S3 media + CDN
Integrations
Alea · Iconic21 · Altenar
Card acquiring · Bank rails · Crypto
KYC · Fraud scoring · MaxMind
Fail closed. Missing secrets stop boot.
Leader election for every periodic worker.
/ready probes Postgres and Redis.
Bounded shutdown drains HTTP first.
What you get

Six things you would ask a vendor's engineers.

Modular core plus AI worker

One Go API gateway with domain packages, plus a separate worker for GameBridge Studios generation and the AI media loop. Not microservices, not Kubernetes, and we do not pretend otherwise.

Release process

Releases ship once for the whole network through a fixed sequence: automated gates, database changes in a planned window, pre-open money audits, then traffic. A What's New feed in the console for every release.

Integrity in the schema

The double-entry ledger carries its integrity constraints in the database, not in application code, so no code path can post an unbalanced movement. Automated test gates run on every release.

Integrations already wired

Alea, Iconic21, Altenar, payment partners for cards, bank transfers and crypto, ID verification, in-house fraud scoring, MaxMind, SES, Twilio, Firebase, Intercom, GTM, GA4, Meta CAPI, AppsFlyer, Everflow, Cloudflare, S3 and 11 AI providers.

Realtime with an outbox

WebSocket channels for player, global and admin, with a transactional outbox behind tier-up bonuses. The live winners feed, balance sync and presence come from the same registry.

Portable configuration

JSON import and export for bonuses, banners, packages, segments, campaigns and games; .slotpack for GameBridge Studios; dry runs on packages. Move configuration between brands and environments without tickets.

Honest limits

What it is not, in writing.

You will find out anyway, so here it is. GameBridge is a modular core, not microservices. It runs as containers on AWS, not on Kubernetes. Observability is structured logs, health and readiness probes, CloudWatch and in-admin Engine Diagnostics, without OpenTelemetry tracing. The player app is web plus Capacitor native shells, not a PWA.

  • No Kubernetes: containerized Go services with PostgreSQL and Redis behind Cloudflare
  • No OpenTelemetry tracing: structured logs, health and readiness probes, CloudWatch, and Engine Diagnostics with jobs, run history, heartbeats and a dead-letter queue
  • No nSure, ClickHouse or Kafka in the stack
  • No Web Push yet: iOS and Android push through Firebase
Architecture and security
Content
AleaIconic21Altenar
Payments
CardsBank railsLocal methodsCrypto
Identity & risk
ID verificationFraud scoringMaxMind
Messaging
AWS SESTwilioFirebaseIntercom
Growth
GTMGA4Meta CAPIAppsFlyerEverflowTikTok
Infrastructure
CloudflareAWS RDSElastiCacheS3
Extending the platform

Where your team plugs in.

Data and APIs

  • PostgreSQL with a canonical double-entry ledger and integrity constraints in the schema
  • Redis alongside PostgreSQL, both checked before traffic is accepted
  • Webhook step in CRM journeys to allow-listed hosts; Everflow server-side postbacks
  • Advanced Report with custom columns and CSV or XLSX, built by background report jobs
  • Deep links, direct, deferred and universal, plus AppsFlyer OneLink on the native apps

Games and content

  • GameBridge Studios: 22 mechanic archetypes, immutable math definitions, .slotpack export and import, import-only production mode
  • Certification package per math version: PAR sheet, definition JSON, a machine certificate bound to definition hash and engine version, reproducibility.json
  • 20M+ round Monte Carlo validation with hard publish gates
  • Model Registry with one active model per role, canary reports and audited switches; RNG test streams for Dieharder and NIST STS
  • Games catalog import with preview, per-brand exclusions and nightly category sync
Evaluator questions

What engineering leads ask.

How is it deployed?
Deployments are operated by GameBridge: containerized Go services with managed PostgreSQL and Redis on AWS, behind Cloudflare for WAF, DDoS, CDN and geo. Each brand gets its own domain; brands share the codebase and database with complete player isolation.
How do upgrades work across brands?
All brands share one codebase and database, so a release ships once for the whole network, and the What's New feed in the console documents each release for operators.
What does realtime look like?
WebSocket channels for player, global and admin. The live winners feed, balance sync after a game round, host-to-VIP chat and live presence in analytics all use the same registry. Tier-up bonuses go through a transactional outbox; VIP chat falls back to FCM.
Is there tracing?
No OpenTelemetry tracing today. You get structured logs, health and readiness probes that check Postgres and Redis, CloudWatch, and in-admin Engine Diagnostics with jobs, run history, heartbeats and a dead-letter queue.
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