Sell, promote and publish from the console.
Packages v2, Banners v2, CMS pages and message templates share one content toolkit. Marketing changes the store, the carousel and the landing page in the console, and finance keeps price verification on the server where players cannot touch it.
- Store
- layouts for every brand personality: classic, premium, compact
- Featured
- hero packages with countdowns and purchase limits
- Banner library
- styles, families and templates with weighted A/B rotation
- Pixel-identical
- one renderer for banner previews and the lobby
- Lobby-wide
- banner placements from hero to store shelf
Packages, banners, pages and messages.
Each surface has an enterprise-grade editor, JSON import and export, and analytics, and each respects the brand you are working in.
Packages and store
- Store layouts for every brand personality: classic, premium and compact
- Up to featured hero packages with countdowns
- Cron-built availability windows evaluated as real UTC windows
- Purchase limits and cooldowns per package
- Per-package analytics and an enterprise table with URL-backed state
- JSON import and export with dry run, plus a seed catalog
- Server-side price verification on checkout and on the payment webhook
Banners
- A library of banner styles, families and templates
- 16:9 animated game tiles
- Weighted A/B rotation with impression, click and CTR analytics
- One shared renderer, so the preview is pixel-identical to the lobby
- Image position editor and AI-generated art from the AI studio
- Placements across the lobby, JSON import and export, bannerManage permission
CMS pages
- TipTap editor with DOMPurify sanitization
- Slugs, SEO fields and nav placement
- Draft, published and scheduled states
- Landing page and homepage override
- Game-category embeds inside a page
- Sweepstakes rules pages and other static pages per brand
Communications
- Per-brand email and SMS templates with variables
- Visual, HTML and text editors
- Test sends before a template goes live
- Message logs for every send
- Auto-suppression from bounces, complaints and SMS STOP
- AWS SES with SNS events, Twilio with STOP handling
What you approve is what the lobby renders.
Banners v2 uses one shared renderer for the editor preview and the live carousel, so a pixel-identical preview is a property of the system, not a promise. Weighted A/B rotation and CTR analytics decide which variant stays.
- Templates across every banner style and family
- 16:9 animated game tiles for game promotions
- Impression, click and CTR per variant
- Image position editor and lobby-wide placements
- AI-generated art with brand characters, review-gated before spend
Package, banner, page, numbers.
- Step 1Build the package
Pick a layout, a hero slot, a cron availability window and purchase limits. Import a proven set as JSON with a dry run.
- Step 2Design the banner
Choose a template, generate or upload the art, position the image, set A/B weights and choose the placements.
- Step 3Publish the page
Write the landing page in the CMS with SEO fields, schedule it, place it in the nav or set it as the homepage override.
- Step 4Read the numbers
Per-package purchases, banner impressions, clicks and CTR, and message logs from templates, all in the console.
Marketing, finance and content.
Own the store, the carousel and the landing page.
- Store layouts and hero packages per brand
- Banner A/B weights and CTR
- CMS pages with scheduling
- Email and SMS templates with test sends
Prices verified on the server, limits enforced on the ledger.
- Server-side price verification on checkout and webhook
- Purchase limits and cooldowns
- Per-package analytics
- Verified payment callbacks
Publish safely, in the right brand.
- DOMPurify on every CMS page
- Draft, published and scheduled states
- Sweepstakes rules and static pages per brand
- Auto-suppression on templates
What marketing and finance ask about the store.
Can a player tamper with a package price?
Can we run a weekend-only package?
How does banner A/B testing work?
Can we copy banners and packages to another brand?
Do we need a developer for landing pages?
Is there a welcome email?
Systems next to the store.
AI studio
On-brand banner art, package images and animated sprites with review-gated spend.
اعرفوا المزيدPlayer experience
The lobby, store and carousel where packages and banners are shown.
اعرفوا المزيدPayments and ledger
Verified payment callbacks and the ledger that records every purchase.
اعرفوا المزيد