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Store, packages, banners and CMS

Sell, promote and publish from the console.

Packages v2, Banners v2, CMS pages and message templates share one content toolkit. Marketing changes the store, the carousel and the landing page in the console, and finance keeps price verification on the server where players cannot touch it.

Packages v2Multiple store layoutsBanners v2A/B rotationCMS pagesEmail and SMS templates
nova.example/cashier
Verified in the product
Store
layouts for every brand personality: classic, premium, compact
Featured
hero packages with countdowns and purchase limits
Banner library
styles, families and templates with weighted A/B rotation
Pixel-identical
one renderer for banner previews and the lobby
Lobby-wide
banner placements from hero to store shelf
The commerce toolkit

Packages, banners, pages and messages.

Each surface has an enterprise-grade editor, JSON import and export, and analytics, and each respects the brand you are working in.

Packages and store

  • Store layouts for every brand personality: classic, premium and compact
  • Up to featured hero packages with countdowns
  • Cron-built availability windows evaluated as real UTC windows
  • Purchase limits and cooldowns per package
  • Per-package analytics and an enterprise table with URL-backed state
  • JSON import and export with dry run, plus a seed catalog
  • Server-side price verification on checkout and on the payment webhook

Banners

  • A library of banner styles, families and templates
  • 16:9 animated game tiles
  • Weighted A/B rotation with impression, click and CTR analytics
  • One shared renderer, so the preview is pixel-identical to the lobby
  • Image position editor and AI-generated art from the AI studio
  • Placements across the lobby, JSON import and export, bannerManage permission

CMS pages

  • TipTap editor with DOMPurify sanitization
  • Slugs, SEO fields and nav placement
  • Draft, published and scheduled states
  • Landing page and homepage override
  • Game-category embeds inside a page
  • Sweepstakes rules pages and other static pages per brand

Communications

  • Per-brand email and SMS templates with variables
  • Visual, HTML and text editors
  • Test sends before a template goes live
  • Message logs for every send
  • Auto-suppression from bounces, complaints and SMS STOP
  • AWS SES with SNS events, Twilio with STOP handling
One renderer

What you approve is what the lobby renders.

Banners v2 uses one shared renderer for the editor preview and the live carousel, so a pixel-identical preview is a property of the system, not a promise. Weighted A/B rotation and CTR analytics decide which variant stays.

  • Templates across every banner style and family
  • 16:9 animated game tiles for game promotions
  • Impression, click and CTR per variant
  • Image position editor and lobby-wide placements
  • AI-generated art with brand characters, review-gated before spend
console.gamebridge.io/admin/banners
How a promotion ships

Package, banner, page, numbers.

  1. Step 1
    Build the package

    Pick a layout, a hero slot, a cron availability window and purchase limits. Import a proven set as JSON with a dry run.

  2. Step 2
    Design the banner

    Choose a template, generate or upload the art, position the image, set A/B weights and choose the placements.

  3. Step 3
    Publish the page

    Write the landing page in the CMS with SEO fields, schedule it, place it in the nav or set it as the homepage override.

  4. Step 4
    Read the numbers

    Per-package purchases, banner impressions, clicks and CTR, and message logs from templates, all in the console.

Who it is for

Marketing, finance and content.

Own the store, the carousel and the landing page.

  • Store layouts and hero packages per brand
  • Banner A/B weights and CTR
  • CMS pages with scheduling
  • Email and SMS templates with test sends
Evaluator questions

What marketing and finance ask about the store.

Can a player tamper with a package price?
No. Prices are verified on the server at checkout and again when the payment webhook arrives. Callbacks are rejected on any signature, amount or brand mismatch.
Can we run a weekend-only package?
Yes. Availability windows are built as cron expressions and evaluated as real UTC windows, with a countdown in the store and purchase limits or cooldowns per package.
How does banner A/B testing work?
Variants rotate by the weights you set in one placement. Impressions, clicks and CTR are recorded per banner so you can keep the winner.
Can we copy banners and packages to another brand?
Both export and import as JSON. Package imports support a dry run, and a seed catalog gets a new brand started.
Do we need a developer for landing pages?
No. CMS pages use a TipTap editor with slugs, SEO fields, nav placement, scheduling and game-category embeds, and a page can override the homepage.
Is there a welcome email?
Not out of the box. Build it as a CRM journey with the email templates, which support variables, test sends and message logs. There are no redemption notifications today.
Prontos quando você estiver

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