Give players a reason to log in tomorrow.
Missions, races, wheels, scratchcards, streaks and a live chat with rain drops run inside the lobby, not in a bolt-on widget. Each one emits events the CRM can wait for and pays out through the same ledger as every other wallet movement.
- Wheel · Scratch · Races · Missions
- gamification workspaces in the console
- Auto or opt-in
- tournaments as auto-enroll races or entry-fee events with prize pools
- Mission events
- enter and branch CRM journeys
- Bronze → VIP
- default XP ladder, configurable per brand
- 1
- ledger behind every prize, tip and rain drop
Four mechanics, one community layer.
Everything here is configured in the console under Gamification, Chat Management and Referral Settings, and every reward is a wallet movement the finance team can trace.
Missions and streaks
- Multi-step missions, auto-enrolled or opt-in
- Enroll in Mission as a CRM journey step; mission step and mission completed as journey triggers
- Login streaks with a grace period, so one missed day does not reset the run
- Daily and manual bonuses alongside missions on the Rewards page
- Mission images generated on-brand in the AI studio
- My Activity history for the player
Leaderboards and tournaments
- Auto-enroll races or opt-in tournaments with entry fees
- Fixed or progressive prize pools
- Physical prizes as well as wallet prizes
- Tournament entry as a CRM trigger for follow-ups
- Leaderboard art from the AI studio, with brand characters
- Prize payouts as ledger rows, visible in the Transactions report
Instant rewards
- Lucky Wheel and Scratchcards with their own console workspaces
- Alea free spins and Originals free spins as prizes and bonuses
- Big-win sharing and a live winners feed in real time
- Referral program: codes, click and conversion tracking, eligibility rules, referral fraud controls and rewards on a referral_reward ledger type
- Poker extras funded from rake: Bad Beat Jackpot, Cash Drops and a 16-gift animated starter pack
Chat and community
- Chat rooms with reactions and player-to-player tipping
- Rain drops now or scheduled from Chat Management
- Moderation: mutes, word filter and slow mode
- Private host to VIP chat for managed VIPs, in real time, with push fallback
- Realtime updates for players, brands and admins
One page where every reward lands.
Players do not hunt through menus. The Rewards page lists daily bonuses, the current streak, open missions and locked bonus progress, and it reads the same grant and mission records the console shows.
- Login streaks keep going through a missed day thanks to the grace period
- Missions show step-by-step progress; leaderboards show where the player stands
- Bonuses show locked versus redeemable balance, playthrough progress and the max-win cap
- Tier-up bonuses from the VIP ladder arrive reliably, exactly once
Configure, promote, run, pay out.
- Step 1Configure
In the Leaderboard workspace choose a race that auto-enrolls or an opt-in event with an entry fee, then a fixed or progressive pool and any physical prizes.
- Step 2Promote
Put it in a banner placement, generate the art in the AI studio and enroll players through a CRM journey that reacts to tournament entry.
- Step 3Run
Players follow the leaderboard in the lobby while the live winners feed, big-win sharing and chat carry the event.
- Step 4Pay out
Prize money moves through the ledger like every other wallet movement, and players find the result in My Activity.
Retention, community and finance.
Mechanics that emit events, not just points.
- Missions and tournaments as CRM triggers
- Wait-for-event journeys on mission steps
- Streaks, wheel and scratchcards on the Rewards page
- Referral program with eligibility rules
A chat with controls, not just a chat.
- Rooms, reactions and tipping
- Rain drops now or scheduled
- Mutes, word filter and slow mode
- Big-win sharing and the live winners feed
Every prize is a wallet movement.
- Fixed or progressive pools paid through the ledger
- Entry fees on opt-in tournaments
- referral_reward ledger type for referral payouts
- Test accounts excluded from reports