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Launch program

Launch program

Every GameBridge brand launches on the same plan: four phases, eight workstreams and a named list of what we need from you in each one. Typical time to first bet is four to eight weeks, depending on engagement model and licence route.

Week 0 scopingWeeks 1–2 brand and railsWeeks 3–5 content and appsWeeks 6–8 certify and open
Launch program · typical 8 weeksturnkey: 4–6 · white label: 6–8
W1W2W3W4W5W6W7W8
Scope and blueprint
Entity, licence, acquiring
Brand settings and theme
Payments, KYC, geo
Catalog and Originals
Promotions, CRM, VIP
Native app builds
Pre-open audits, training
Soft launch → live
The plan in numbers
4–8
weeks to first bet, typical
22+
vendors ready to switch on
100+
settings configured per brand
38
operator guides used in training
Four phases

Scoping, brand and rails, content and apps, certify and open.

Turnkey brands typically close in four to six weeks because licence, entity and acquiring already exist. White label runs the full eight.

  1. Week 0
    Scoping

    Your launch-wizard blueprint becomes a signed scope: markets, business model, licence route, rails, content, apps and the team on both sides.

  2. Weeks 1–2
    Brand and rails

    Brand settings, theme, payments, KYC, geo and responsible-gaming defaults configured. Entity, licence and acquiring work in flight.

  3. Weeks 3–5
    Content and apps

    Catalog curation, Originals and exclusive titles, packages, banners, promotions, CRM journeys and VIP ladder. Native app builds submitted to the stores.

  4. Weeks 6–8
    Certify and open

    Pre-open money audits, compliance documentation, staff training with role reading paths, soft launch to a limited audience, then go-live.

Eight workstreams

What runs in parallel.

Workstreams overlap by design; the scope document fixes your spread.

  1. 01W0–W6
    Entity, licence, acquiring

    Incorporation, licence route or licence review, bank and acquiring introductions, compliance documentation. The longest bar on the chart and the first to start.

  2. 02W1–W3
    Brand settings and theme

    Network defaults and per-brand overrides across every settings category, a UI theme and skin, dark or light, logos, icons, senders and domains.

  3. 03W1–W4
    Payments, KYC, geo

    Payment rails for your markets connected through our payment partners and enabled per brand, wallet types and business model, KYC, in-house fraud scoring, country and state rules with GPS re-check, redeem or withdraw flows.

  4. 04W2–W5
    Catalog and Originals

    Aggregated content import with per-brand exclusions, rule-based categories, Originals limits and edges, AI thumbnails, live casino and sportsbook where scoped.

  5. 05W3–W6
    Promotions, CRM, VIP

    Signup, login and purchase bonuses, packages and store layout, banners, welcome and reactivation journeys, VIP tiers and XP settings, segments.

  6. 06W4–W7
    Native apps

    Capacitor iOS and Android builds with biometrics, push, deep links, AppsFlyer and per-brand icons and splash, submitted for store review.

  7. 07W6–W8
    Pre-open audits and training

    Money-path checks on test accounts, permission review, 2FA enrollment, role reading paths from the 38 operator guides, runbooks for each queue.

  8. 08W7–W8
    Soft launch

    A limited audience plays real flows end to end: purchase, bonus, play, redeem. Findings fixed, then go-live.

What we need from you

Decisions and assets, phase by phase.

Launches slip on decisions, not on configuration. This is the list we send in week zero.

Week 0: scoping

  • Completed launch-wizard blueprint and a named decision-maker
  • Target markets and business model: sweepstakes, real-money, crypto-ready or sportsbook-led
  • Licence status: existing licence and conditions, or the route you want us to arrange
  • Existing vendor contracts to keep, replace or migrate
  • Team roster for console departments and training

Weeks 1–2: brand and rails

  • Brand assets: logo, colors, typography, app icon and splash source files
  • Domains and DNS access, sender addresses for email and SMS
  • Payment preferences and acquiring paperwork, or introductions from us
  • KYC policy, responsible-gaming defaults and geo rules signed off by compliance
  • Terms, privacy and sweepstakes rules finalized with counsel

Weeks 3–5: content and apps

  • Content preferences: providers, categories, exclusions, house games to feature
  • Promotions calendar, welcome offer and VIP ladder decisions
  • Copy and imagery approvals, or a brief for the AI studio and brand characters
  • Apple Developer and Google Play accounts for native app submission
  • Pixel, ad account and AppsFlyer access for the Analytics Setup Wizard

Weeks 6–8: certify and open

  • Staff availability for training and 2FA enrollment
  • Sign-off on the pre-open audit findings
  • Soft-launch audience and support coverage plan
  • Go-live date and communications
  • Post-launch review cadence
Apps in the same window

Native apps ship inside the program, not after it.

iOS and Android builds start in week four from the same codebase as the web lobby. Store review is the one part of the schedule we do not control, so builds go in before soft launch.

  • Capacitor shells with Swift and Kotlin plugins; Face ID, Touch ID and fingerprint
  • Firebase push, direct, deferred and universal deep links, in-app review
  • AppsFlyer attribution and OneLink deferred deep links
  • Per-brand icons and splash screens; multiple UI themes and skins, dark and light
Native apps
9:41●●● ▲ 92%
Welcome back, Maya
Face ID to continue
N
Nova · now
Your streak reward is ready: 0.35 SC. Tap to claim.
9:41●●● ▲ 92%
MenuLobbySportsGamesCashier
Evaluator questions

What founders ask about the timeline.

Is eight weeks guaranteed?
No. Four to eight weeks is typical, and the scope document fixes your plan. Licence approvals, acquiring onboarding and app store review are outside our control, which is why they start first and why web can open before the apps.
What usually slows a launch?
Late decisions on KYC policy and responsible-gaming defaults, brand assets arriving after week two, acquiring paperwork, and terms not yet finalized with counsel. The week-zero list surfaces these early.
Do we need native apps at launch?
No. Brands can open on web and add the apps when store review completes. The lobby, store, rewards and VIP pages are the same on web and native, so nothing is rebuilt.
What happens during soft launch?
A limited audience runs real flows end to end: purchase, bonus grant, play, redeem or withdraw, support contact. We watch the ledger, the redeem queue, risk cases and Engine Diagnostics, fix findings and then remove the audience limit.
Who runs the program?
A GameBridge launch lead coordinates the eight workstreams against the scope document with your decision-maker, with weekly checkpoints on decisions owed by either side.
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